Logo programming language - Definition. Was ist Logo programming language
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Was (wer) ist Logo programming language - definition

COMPUTER PROGRAMMING LANGUAGE
ObjectLOGO; Logowiki; Logo turtle; Logo programming language; LOGO Programming Language; LogoPlayer; Lego Logo; LOGO programming language; Logo (Programming Language); List of MicroWorlds Logo commands; List of Logo Commands; List of MicroWorlds Logo Commands; Acornsoft Logo; Apple Logo; Dr. Logo; DR LOGO
  • Source code and output in IBM LCSI Logo running in DOSBox
  • IBM LCSI Logo welcome screen
  • website=Maecla  }}</ref>

ObjectLOGO         
A variant of LOGO with object-oriented extensions. Lexical scope. Version 2.6, for the Mac. Paradigm Software <paradigm@applelink.apple.com> (617)576-7675.
Programming language         
  • A small selection of programming language textbooks
  • Python code]] with inset tokenization
  • Python]].
LANGUAGE FOR COMMUNICATING INSTRUCTIONS TO A MACHINE
ProgrammingLanguages; ProgrammingLanguage; Computer programming language; Programming languages; Programming Languages; Typed and untyped languages; Programming Language; Dialect (computing); Pattern directed invocation programming language; Programming language design; Dialecting; Computer-oriented language; Untyped language; Programming language dialect; Static semantics; Execution semantics; Proprietary programming language; Proprietary scripting language; Proglang; Research programming language; Untyped programming language
A programming language is any set of rules that converts strings, or graphical program elements in the case of visual programming languages, to various kinds of machine code output. Programming languages are one kind of computer language, and are used in computer programming to implement algorithms.
programming language         
  • A small selection of programming language textbooks
  • Python code]] with inset tokenization
  • Python]].
LANGUAGE FOR COMMUNICATING INSTRUCTIONS TO A MACHINE
ProgrammingLanguages; ProgrammingLanguage; Computer programming language; Programming languages; Programming Languages; Typed and untyped languages; Programming Language; Dialect (computing); Pattern directed invocation programming language; Programming language design; Dialecting; Computer-oriented language; Untyped language; Programming language dialect; Static semantics; Execution semantics; Proprietary programming language; Proprietary scripting language; Proglang; Research programming language; Untyped programming language
<language> A formal language in which computer programs are written. The definition of a particular language consists of both syntax (how the various symbols of the language may be combined) and semantics (the meaning of the language constructs). Languages are classified as low level if they are close to machine code and high level if each language statement corresponds to many machine code instructions (though this could also apply to a low level language with extensive use of macros, in which case it would be debatable whether it still counted as low level). A roughly parallel classification is the description as first generation language through to fifth generation language. The other major classification of languages distinguishes between imperative languages, procedural language and declarative languages. {Programming languages time-line/family tree (http://levenez.com/lang/history.html)}. (2004-05-17)

Wikipedia

Logo (programming language)

Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, and derives from the Greek logos, meaning word or thought.

A general-purpose language, Logo is widely known for its use of turtle graphics, in which commands for movement and drawing produced line or vector graphics, either on screen or with a small robot termed a turtle. The language was conceived to teach concepts of programming related to Lisp and only later to enable what Papert called "body-syntonic reasoning", where students could understand, predict, and reason about the turtle's motion by imagining what they would do if they were the turtle. There are substantial differences among the many dialects of Logo, and the situation is confused by the regular appearance of turtle graphics programs that are named Logo.

Logo is a multi-paradigm adaptation and dialect of Lisp, a functional programming language. There is no standard Logo, but UCBLogo has the best facilities for handling lists, files, I/O, and recursion in scripts, and can be used to teach all computer science concepts, as UC Berkeley lecturer Brian Harvey did in his Computer Science Logo Style trilogy.

Logo is usually an interpreted language, although compiled Logo dialects (such as Lhogho and Liogo) have been developed. Logo is not case-sensitive but retains the case used for formatting purposes.